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[🐰 GUBBY] Applemania : Freshly Picked

[🐰 GUBBY] Applemania : Freshly Picked

A Roblox experience owned by FULMINE!.

Description (written by the developer; not a statement by this register)

applemania: freshly picked is a chaotic, fast-paced fighting game where you throw hands (and apples) in the most ridiculous ways possible. grab a variety of wacky, overpowered apples, ranged weapons, and wildcards and battle it out in crazy arenas, each packed with its own "surprises." whether you're launching explosive maples, smacking enemies into orbit with a rotten apple, or just causing absolute mayhem with whatever you find, there's always something wild happening. inspired by slap battles, item asylum, the bible, and, of course, the original applemania, this game is all about unpredictable fights, funny mechanics, and pure madness. no pay-to-win, no nonsense—just skill, luck, strategy, and a whole lot of goobers. blockbuster update - adds the classic brickbattle gear into applemania, now with a fresh coat of paint! have fun dueling with swords and trowels. this update unfortunately retired jaquavious and am47.

Last updated by the developer 8 Feb 2026, 03:15 UTC.

0
playing (measured 14 Sept 2026, 22:05 UTC)
274
lifetime visits
80%
liked (4 👍 / 1 👎)
0
favourites
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

massive donation
115 R$
big donation
50 R$
donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to mania · welcome32 · 0.00% win
met the owner · other11 · 0.00% win
to the moon · progression6 · 0.00% win
valentinecore · other3 · 0.00% win
first trumpet · progression2 · 0.00% win
no natural flavor · other0 · 0.00% win
second trumpet · other0 · 0.00% win
too many trumpets · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.