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FNAF: Weird mobile port

FNAF: Weird mobile port

A Roblox experience owned by ZER0 TEAM.

HorrorENFive Nights at Freddy'sSurvival HorrorRemake

FNAF: Weird mobile port is a horror experience created on 2025-02-07. It has recorded 4,920,550 lifetime visits and 24,711 favorites. The current player count is zero. The game holds a 63% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

🐻 FNAF: Weird mobile port is a family friendly remake of the FNAF 1 🥰. • In this game you need to survive just 1 night with freddy and his friends, very simple, isn't it? ⚠️ IT IS RECOMMENDED TO PLAY THE GAME WITH HEADPHONES AND PREFERABLY IN COMPLETE DARKNESS FOR THE BEST EXPERIENCE ⚠️ • This game is a port of a port, it is based on the official port from mend, credits to him.

Last updated by the developer 11 Jul 2026, 11:20 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
4,920,550
lifetime visits
63%
liked (7,925 👍 / 4,670 👎)
24,729
favourites (5.0 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

REMOVE ADS
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Medium mode winner · progression11,147 · 1.8% win
Hard mode winner · progression1,358 · 0.00% win
Insane mode winner · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4663no change
24 Aug 2026, 01:4563no change
14 Aug 2026, 01:4563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.