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Obsession [HORROR]

Obsession [HORROR]

A Roblox experience owned by Chainsaw Horror.

HorrorENkdramastalkerstrue story

Obsession [HORROR] is a horror experience created on 2025-02-07. It has accumulated 1,314,197 lifetime visits and currently has 1,155 players. The game holds 20,711 favorites and maintains a 68% like percentage.

Description (written by the developer; not a statement by this register)

New game, please help by reporting bugs and sending feedback! You are based off in Korea living a normal life. Until somebody comes across your life and thinks that real life is like a kdrama. This creepy guy is obsessed about you and wants you! Will you beat love or cause heartbreak? This is based off a true story and personal experience. 💔🔪💀❤️‍🔥

Last updated by the developer 2 Aug 2026, 05:49 UTC.

2,607
playing (measured 25 Aug 2026, 00:50 UTC)
3,142,121
lifetime visits
75%
liked (6,216 👍 / 2,119 👎)
39,607
favourites (12.6 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9973,2792,1382,60710 August 202625 August 2026
78 measurements spanning 14 days, net +1,165. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 655–3,621 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
25 Aug 2026, 00:502,607-625
24 Aug 2026, 23:503,232+443
24 Aug 2026, 22:502,789+198
24 Aug 2026, 21:502,591+211
24 Aug 2026, 20:502,380+148
24 Aug 2026, 19:502,232-10
24 Aug 2026, 18:502,242+94
24 Aug 2026, 17:502,148-90
24 Aug 2026, 16:502,238-181
24 Aug 2026, 15:502,419+93
24 Aug 2026, 14:502,326-28
24 Aug 2026, 13:502,354+260
24 Aug 2026, 12:502,094+164
24 Aug 2026, 11:501,930+343
24 Aug 2026, 10:501,587+115
24 Aug 2026, 09:501,472+46
24 Aug 2026, 08:501,426+139
24 Aug 2026, 07:501,287+143
24 Aug 2026, 06:501,144+55
24 Aug 2026, 05:501,089first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,700,196 · 100.0% win
Good Ending · progression137,328 · 17.7% win
Bad Ending · progression122,205 · 14.1% win
So cute!! · other13,986 · 1.4% win
Secret Ending · secret229 · 0.00% win
Hero Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687571.514 August 202625 August 2026
79 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 79
Measured (UTC)% likedChange
25 Aug 2026, 00:5075no change
24 Aug 2026, 23:5075no change
24 Aug 2026, 22:5075no change
24 Aug 2026, 21:5075+1
24 Aug 2026, 20:5074no change
24 Aug 2026, 19:5074no change
24 Aug 2026, 19:2374no change
24 Aug 2026, 18:5074no change
24 Aug 2026, 17:5074no change
24 Aug 2026, 16:5074no change
24 Aug 2026, 15:5074no change
24 Aug 2026, 14:5074no change
24 Aug 2026, 13:5074no change
24 Aug 2026, 12:5074no change
24 Aug 2026, 11:5074no change
24 Aug 2026, 10:5074no change
24 Aug 2026, 09:5074no change
24 Aug 2026, 08:5074no change
24 Aug 2026, 07:5074no change
24 Aug 2026, 06:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.