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Obsession [HORROR]

Obsession [HORROR]

A Roblox experience owned by Chainsaw Horror.

HorrorENkdramastalkerstrue story

Created in 2025, Obsession [HORROR] is a horror experience on Roblox with over 9.5 million lifetime visits. It records 414 playing now, a like rating of 75%, 83,766 favourites.

Description (written by the developer; not a statement by this register)

New game, please help by reporting bugs and sending feedback! You are based off in Korea living a normal life. Until somebody comes across your life and thinks that real life is like a kdrama. This creepy guy is obsessed about you and wants you! Will you beat love or cause heartbreak? This is based off a true story and personal experience. 💔🔪💀❤️‍🔥

Last updated by the developer 12 Sept 2026, 08:53 UTC.

98
playing (measured 29 Oct 2026, 02:50 UTC)
10,296,265
lifetime visits
75%
liked (15,517 👍 / 5,279 👎)
90,605
favourites (8.8 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,7329158 October 202629 October 2026
500 measurements spanning 21 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 02:5098-40
29 Oct 2026, 01:50138-31
29 Oct 2026, 00:50169-207
28 Oct 2026, 23:50376-57
28 Oct 2026, 22:50433+68
28 Oct 2026, 21:50365+16
28 Oct 2026, 20:50349+62
28 Oct 2026, 19:50287+20
28 Oct 2026, 18:50267+28
28 Oct 2026, 17:50239-55
28 Oct 2026, 16:50294+23
28 Oct 2026, 15:50271-9
28 Oct 2026, 14:50280-38
28 Oct 2026, 13:50318+13
28 Oct 2026, 12:50305+55
28 Oct 2026, 11:50250+23
28 Oct 2026, 10:50227+14
28 Oct 2026, 09:50213-4
28 Oct 2026, 08:50217+60
28 Oct 2026, 07:50157first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome5,225,972 · 100.0% win
Good Ending · progression397,617 · 10.3% win
Bad Ending · progression352,930 · 9.0% win
So cute!! · other81,284 · 2.8% win
Secret Ending · secret485 · 0.00% win
Hero Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687571.514 August 202629 October 2026
1634 measurements spanning 75 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1634
Measured (UTC)% likedChange
29 Oct 2026, 02:5075no change
29 Oct 2026, 01:5075no change
29 Oct 2026, 00:5075no change
28 Oct 2026, 23:5075no change
28 Oct 2026, 22:5075no change
28 Oct 2026, 21:5075no change
28 Oct 2026, 20:5075no change
28 Oct 2026, 19:5075no change
28 Oct 2026, 18:5075no change
28 Oct 2026, 17:5075no change
28 Oct 2026, 16:5075no change
28 Oct 2026, 15:5075no change
28 Oct 2026, 14:5075no change
28 Oct 2026, 13:5075no change
28 Oct 2026, 12:5075no change
28 Oct 2026, 11:5075no change
28 Oct 2026, 10:5075no change
28 Oct 2026, 09:5075no change
28 Oct 2026, 08:5075no change
28 Oct 2026, 07:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.