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큐브 조합 무한

큐브 조합 무한

A Roblox experience owned by Cube Combination Infinity.

SimulatorKOcube combinationlegacy editionaction combat

Description (written by the developer; not a statement by this register)

컨트롤 - Q - 큐브 드롭 M1 - 큐브 보유 M1 (큐브를 들고 있는 동안) - 큐브 능력/슬래시 사용 (무기) 특정 키 (예: Z, X, C, V) - 무기 능력 사용 이 게임은 Izuki의 큐브 조합 레거시 에디션 버전을 기반으로합니다. 큐브 조합: https://www.roblox.com/ko/games/9798463281/Cube-Combination 큐브 조합 레거시 에디션: https://www.roblox.com/ko/games/13615285207/Cube-Combination-Legacy-Edition

Last updated by the developer 9 Aug 2026, 10:14 UTC.

0
playing (measured 12 Aug 2026, 06:01 UTC)
153,766
lifetime visits
64%
liked (118 👍 / 66 👎)
195
favourites (1.3 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Double Tokens
199 R$
Starterpack
149 R$
Tip
100 R$
Farther PickUp
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Glitched Abomination · other492 · 0.00% win
Love Cube · other195 · 0.00% win
Treason · other193 · 0.00% win
Beat B1nary_System · progression148 · 0.00% win
Through The Dark Singularity · progression94 · 0.00% win
Mechanical Mayhem · other64 · 0.00% win
You are mine now, Moderator Cube! · other34 · 0.00% win
Rage · other18 · 0.00% win
Blue Tyrant [Limited] · collection17 · 0.00% win
The end of a journey · progression16 · 0.00% win
You are mine now, Admin Cube! · other7 · 0.00% win
You are mine now, Dev Cube! · collection7 · 0.00% win
Holy Copper · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.