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silly snowball game

silly snowball game

A Roblox experience owned by Infinite Crippling Debt Fan Club.

MinigamesENpvpsnowballphysics

Description (written by the developer; not a statement by this register)

this is a silly pvp game made by a single dev (me), its new so there might be a bug or two. also these snowballs dont grow offline you have to push them ( Im always working on the game to make it better, please tell me whats wrong with the game instead of pressing the dislike ) pro gamer info: click on a snowball to take it. You cant take a snowball while you have a tool equipped. Other people can steal your snowball if its on the ground rolling and not in your backpack/inventory. Quantity < quality, dont spend time making bunch of snowballs but instead make a single huge one. To roll your snowball push it with your character but not too hard or else it will escape from you. If you take your snowball you cant roll it again but only throw/roll it at other people. Knockback does exist but its in a random direction so you cant use it at your advantage.

Last updated by the developer 14 Nov 2025, 15:14 UTC.

0
playing (measured 19 Aug 2026, 09:45 UTC)
2,514
lifetime visits
87%
liked (26 👍 / 4 👎)
19
favourites (7.6 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DEADLY SNOWBALL · other92 · 0.00% win
MEET THE OWNER · social62 · 0.00% win
10 KILLS ⚪ · progression18 · 0.00% win
50 KILLS ⚪❄️ · progression3 · 0.00% win
100 KILLS ⚪🥶 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.