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[🌶️] Coruso Restaurant

[🌶️] Coruso Restaurant

A Roblox experience owned by Coruso.

RoleplayENjungle themeteppanyaki cookingstaff roleplay

Description (written by the developer; not a statement by this register)

🙈 Coruso – A Jungle of Flavor! Step into Coruso, a Japanese teppanyaki restaurant brought to life with a wild jungle twist! Explore, dine, and enjoy a world where sizzling food, friendly service, and adventure all collide. Whether you're here to relax, roleplay, or take on a job, Coruso offers an experience like no other. What You Can Do at Coruso 🌿 Explore the Jungle Dining Area 🔥 Watch Chefs Cook Teppanyaki Live 🍣 Order Delicious Japanese Dishes 🧑‍🍳 Become a Staff Member 🎉 Host Events & Gather With Friends 🛡️ Keep the Restaurant Safe & Welcoming Tags: japanese, food, teppanyaki, sushi, ramen, jungle, restaurant, cafe, roleplay, job, staff, cooking, hibachi, aesthetic, dining, adventure, coruso 🥼 GET A JOB AT CORUSO! Apply to join our team and become part of the Coruso family.

Last updated by the developer 28 Jul 2026, 20:42 UTC.

0
playing (measured 11 Aug 2026, 22:19 UTC)
518
lifetime visits
86%
liked (6 👍 / 1 👎)
5
favourites (9.7 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 Coruso VIP
250 R$
Premium Cave Dining
150 R$
2x Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2026 Balloon Event · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.521 August 2026 — 83 % liked31 August 2026 — 86 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 07:1886+3
21 Aug 2026, 03:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.