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Survive SCP Monsters

Survive SCP Monsters

A Roblox experience owned by SCP Games!.

HorrorENhorrorSCPsurvival

Survive SCP Monsters is a horror experience created on 2025-02-07. The game has accumulated 5,434,144 lifetime visits and 4,067 favorites. Currently, five players are active. The title holds an 80% like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Can you survive this relentless predator and escape the suffocating terror of its lair? Discover the hidden story and overcome this nightmare 👍 Be sure to like and favorite this game if you enjoyed it ⭐ Inspired By: Survive nightmare XChristianxsj

Last updated by the developer 31 Jul 2026, 15:36 UTC.

5
playing (measured 10 Aug 2026, 22:15 UTC)
5,434,144
lifetime visits
80%
liked (2,223 👍 / 543 👎)
4,096
favourites (0.8 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:152first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Repeated/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Shy Guy
1,999 R$
Peanut
1,399 R$
StaIker
999 R$
Larry
995 R$
Werewolf
495 R$
Speed Coil
99 R$
Monster Radar
95 R$
Punch
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,017,096 · 45.2% win
You got snatched! · other2,430,500 · 38.7% win
Found the Exit! · progression2,190,020 · 51.6% win
Found the Skeleton! · collection1,881,587 · 25.8% win
You heard the whispers! · secret981,575 · 12.9% win
Escaped! · progression328,898 · 6.5% win
You got punched! · other89,817 · 0.00% win
You met the Owner! · social155 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0580no change
13 Oct 2026, 01:0580no change
3 Oct 2026, 01:0480no change
23 Sept 2026, 01:0380no change
13 Sept 2026, 01:0280no change
3 Sept 2026, 01:0080no change
24 Aug 2026, 00:5380no change
14 Aug 2026, 00:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.