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So you like Rooms?

So you like Rooms?

A Roblox experience owned by SR_Somegame's Fan Group.

HorrorENhorrorescape roomalpha

Description (written by the developer; not a statement by this register)

Due to Recent activity on the game i wanted to state that the game is not nearly finished, its like in the EARLIEST-EARLIEST alpha you could ever imagine, the game wasn't rlly supposed to get such decent activity tbh (atleast right now), why guys. I'm trying to work on the game almost everyday. takes a while tho (im just lazy) ;3 Ofcourse there will be bugs, so if u find some pls tell me and i will happily ignore you! (kidding, i gotta take this seriously for once) Development - SR_Somegames [Everything] Inspiration - Rooms by nicorocks55555, Rooms & Doors by cj4, Pressure by Urbanshade team.

Last updated by the developer 28 Apr 2026, 14:13 UTC.

0
playing (measured 12 Aug 2026, 18:31 UTC)
578
lifetime visits
100%
liked (18 👍 / 0 👎)
18
favourites (31.1 per 1k visits)
7 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 September 2026 — 100 % liked20 August 202630 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 12:48100no change
20 Aug 2026, 21:46100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.