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Save Break💾

Save Break💾

A Roblox experience owned by Inconspicuous Kevins.

PuzzleENpuzzlesave system mechanicdeveloper challenge

Description (written by the developer; not a statement by this register)

🕹️ You're a tester for a new developer's upcoming game, but some of the systems aren't working correctly... 💾 In this puzzle game, Everything in your inventory seems to stay between different saves . . . ?! Maybe you could use this to progress in an otherwise unbeatable game! There are two endings to be found. 🔨 Made in ~3 days for the Roblox Developer Challenge 2025 with the theme "Break The System" Controls: WASD - Move Space - Jump Shift - Sprint R - Access save and load menu E - Pickup Item Credits: @SComics - Animating/Level Design @reamnos - Art/Writing @SearingCircuits - Art/Playtesting @PuffoThePufferfish - Programming/UI @doomforks - Modelling

Last updated by the developer 8 Dec 2025, 14:22 UTC.

0
playing (measured 13 Aug 2026, 07:50 UTC)
434
lifetime visits
100%
liked (56 👍 / 0 👎)
81
favourites (186.6 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome262 · 0.00% win
Nice Save! · other216 · 0.00% win
Open And Shut · progression113 · 0.00% win
Quality? Assured. · collection107 · 0.00% win
There's Really No Save · secret57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked21 October 2026 — 100 % liked21 August 202621 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 11:46100no change
21 Aug 2026, 12:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.