Save Break💾
A Roblox experience owned by Inconspicuous Kevins.
PuzzleENpuzzlesave system mechanicdeveloper challenge
Description (written by the developer; not a statement by this register)
🕹️ You're a tester for a new developer's upcoming game, but some of the systems aren't working correctly... 💾 In this puzzle game, Everything in your inventory seems to stay between different saves . . . ?! Maybe you could use this to progress in an otherwise unbeatable game! There are two endings to be found. 🔨 Made in ~3 days for the Roblox Developer Challenge 2025 with the theme "Break The System" Controls: WASD - Move Space - Jump Shift - Sprint R - Access save and load menu E - Pickup Item Credits: @SComics - Animating/Level Design @reamnos - Art/Writing @SearingCircuits - Art/Playtesting @PuffoThePufferfish - Programming/UI @doomforks - Modelling
Last updated by the developer 8 Dec 2025, 14:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 07:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.