COMPLEX
A Roblox experience owned by Ransomwave's Games.
HorrorENhorrornarrativeplatformer
Description (written by the developer; not a statement by this register)
You wake up from what feels like a trance. You don't know where you are, you don't know where you're going. Will you really break the cycle, or are you another cog in the machine? An immersive exploration, platformer & horror narrative experience made in just 3 days as a solo project. Submission for the Roblox Developer Challenge 2025 https://devforum.roblox.com/t/3389448/222 Theme: "Break the system" Visually inspired by "BLAME!" (manga) & NAISSANCEE (video game).
Last updated by the developer 5 Jan 2026, 02:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Aug 2026, 12:17 | 96 | no change |
| 21 Aug 2026, 07:31 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.