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Shupetin's Sword fight

Shupetin's Sword fight

A Roblox experience owned by shadows sigma goofy events!.

Fighting & PvPENSword FightingTeams vs FFACompetitive

Description (written by the developer; not a statement by this register)

⚔️ I host my sword fight teams/FFA here. If you dont know what a sword fight is --- TEAMS 🌈 --- -- Basics -- You get teamed in any of these teams: Blue, Red, Yellow, Green The teams fight to get points. First team to get the amounts of points required goes to deathmatch. A team wins points when the last player standing is part from the team (Example: Im last player standing and im red, so red gets a point.) -- Comebacks/Revivals -- Comebacks is a way to get back in the game. The amount of comebacks rounds, and the amount of players that revive fully depends on the amount of players. - Comebacks: You fight in a FFA until theres (x) amount of players left. - Revivals: In chat, i will make a "First to say (x) gets revived" --> This is decided via Adonis chatlogs, and only grammar and punctuaction counts. -- Deathmatch -- You FFA for the prize. First player to get (x) amount of points win the prize. --- FFA ⚔️--- You fight for the prize. First person to get (x) amounts of points wins.

Last updated by the developer 8 Mar 2026, 21:56 UTC.

0
playing (measured 13 Aug 2026, 03:31 UTC)
3,817
lifetime visits
44%
liked (4 👍 / 5 👎)
4
favourites (1.0 per 1k visits)
8 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Duck tag 🦆
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You beated medium obby! · progression136 · 0.00% win
You beated easy obby! · progression115 · 0.00% win
Alalal · other89 · 0.00% win
You beated hard obby! · progression68 · 0.00% win
You beated insane obby · progression60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.