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Battle For Rocket Arena [ BFRA ]

Battle For Rocket Arena [ BFRA ]

A Roblox experience owned by ted’s basement.

Fighting & PvPENrocket combatlore minigamesparody

Description (written by the developer; not a statement by this register)

-Credits to @mrbigshot222222222 for creating Inversion- Joke game inspired by Meleeniacs and Outlaws of Robloxia In this game you can just fight with your foes in rocket arena. Theres also NPCs and clickable notes/minigames with lore in them in case you get bored of just fighting. I heavily recommend playing with “Connections”. Please note that I spent a lot of Robux on this game, any kind of support is appreciated <3 Made with sweat and tears by @tedbertthebear

Last updated by the developer 19 May 2026, 22:50 UTC.

0
playing (measured 13 Aug 2026, 09:38 UTC)
1,520
lifetime visits
100%
liked (25 👍 / 0 👎)
15
favourites (9.9 per 1k visits)
8 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donashion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arena Of DEATH · other109 · 0.00% win
zorb · other22 · 0.00% win
builderman · other13 · 0.00% win
MANGO MONDAY. · social11 · 0.00% win
koiyi · other7 · 0.00% win
sage · other6 · 0.00% win
Traffy · other0 · 0.00% win
???SO145STR0 · progression0 · 0.00% win
Glimmi · other0 · 0.00% win
inversion · other0 · 0.00% win
BLOXXER · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.