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+1 Balloon Every Second

+1 Balloon Every Second

A Roblox experience owned by KAP'S COMMUNITY.

ObbyENincremental growthtower climbingclicker/idle mechanics

Description (written by the developer; not a statement by this register)

Welcome to +1 Balloon Every Second, Climb the towers to Gain Wins! Roblox Premium Benefits: x1 Jump added Join "KAPS COMMUNITY" to unlock the group rewards & benefits! https://www.roblox.com/communities/35102157/KAPS-COMMUNITY#!/about Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall. Have fun! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, Colorful, Super, Speed, Fun, Fly, walkspeed, Race, Clicker, Idle, Win, Faster, Platformer

Last updated by the developer 9 Feb 2025, 21:51 UTC.

0
playing (measured 16 Aug 2026, 22:33 UTC)
449
lifetime visits
50%
liked (1 👍 / 1 👎)
2
favourites (4.5 per 1k visits)
8 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8X
328 R$
Smurf_Cat_Pet
299 R$
2x
198 R$
Speed boost
178 R$
2x
148 R$
fast hatch
145 R$
3x
128 R$
Skibi_Pet pet
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome258 · 0.00% win
Played for 5mins · other119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.