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ROOM RUSHER

ROOM RUSHER

A Roblox experience owned by sentu.

AdventureENchaospvpco-op

Description (written by the developer; not a statement by this register)

V6.0.3 - Admin Commands In Private Servers this game is very early in development so there will be bugs and lots of problems! feedback is very appreciated (JOIN THE SERVER) you will die, a lot. this game is unfair at times. ROOM RUSHER is a rooms game focused on being very chaotic, its highly reccomended to play with 2-8 players. -If you die, you'll respawn about 5 rooms later. -As of now the game is both PVP and Co-op with elements of both -You can join mid-game. -Game is nowhere near done, bosses/locations and endings are planned (it is currently infinite) -If everyone dies, game over. More players = more survivability. Inspirations: Sonic, Terraria, doors, RBLXWare and Rain World made this because bored this will become public at some point in the future, but for now its only open to people on friends list or in sentu group THIS GAME CONTAINS FLASHING LIGHTS AND SCREENSHAKE

Last updated by the developer 17 Jun 2026, 16:31 UTC.

0
playing (measured 10 Aug 2026, 22:04 UTC)
13,715
lifetime visits
93%
liked (206 👍 / 15 👎)
204
favourites (14.9 per 1k visits)
8 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:1793no change
16 Aug 2026, 19:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.