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Twisting tornado(CAPE EVENT)

Twisting tornado(CAPE EVENT)

A Roblox experience owned by Twisting tornado fan group.

SimulatorENstorm chasingtornado simulationweather phenomena

Twisting tornado(CAPE EVENT) is a simulator experience created on 2025-02-08. The game currently has 9 players, 1,651,821 lifetime visits, a 71% like percentage, and 4,407 favorites.

Description (written by the developer; not a statement by this register)

🥔❌ this game will not run well on low end devices (potato pc's) -> if you enjoyed the game then like the game it gives me motivation -> private server owners have control panel (it's free!) also less lag update log: idk a storm chasing/tornado simulation game -> credits to: pawn6: retired owner Liam: built a town and a half, also hes a W Leopanny: owner(new) Sol_Bias: interceptors qwazvr: moved a tree and made main menu (i improved the main menu a lot fr) amiliothecooldev: other models (not houses) 😈: twisted, tornado, storm chasing, storm relative helicity (helicity fr), storms

Last updated by the developer 26 Jul 2026, 17:24 UTC.

9
playing (measured 11 Aug 2026, 03:05 UTC)
1,651,821
lifetime visits
71%
liked (1,065 👍 / 425 👎)
4,916
favourites (3.0 per 1k visits)
8 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive donation!
1,500 R$
donation (51)
51 R$
donation (31)
31 R$
donation (21)
21 R$
donation (11)
11 R$
donation (6)
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game · welcome725,769 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0571-1
13 Oct 2026, 14:0472no change
3 Oct 2026, 14:0372+1
23 Sept 2026, 14:0271no change
13 Sept 2026, 13:4971no change
3 Sept 2026, 13:4871no change
24 Aug 2026, 11:3071no change
14 Aug 2026, 11:2371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.