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Are you smart test? [2 PLAYERS] 🧠

Are you smart test? [2 PLAYERS] 🧠

A Roblox experience owned by Opera Interactive.

PuzzleENpuzzleco-opquiz

Are you smart test? [2 PLAYERS] 🧠 is a puzzle experience created on 2025-02-08. It has recorded 3,449,270 lifetime visits and 15,638 favorites. The current player count is 0. The experience holds a 48% like percentage. Tags include IQ TEST, GENIUS TEST, and 2 PLAYER.

Description (written by the developer; not a statement by this register)

Welcome to 🧠TEAMWORK IQ TEST! ⭐ JOIN THE GROUP FOR 2 FREE REVIVES! 🎮 Use teamwork to solve tricky puzzles! 👍 Solve the puzzles and reach the end with your friend! 🧩 How fast can you beat this 2 player teamwork IQ test? Tags (ignore): IQ TEST, GENIUS TEST, IQ, 2 PLAYER, TEST, QUIZ, PUZZLE, TRIVIA, RNG, DUOS

Last updated by the developer 9 Apr 2026, 17:25 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
3,449,270
lifetime visits
48%
liked (4,969 👍 / 5,308 👎)
15,543
favourites (4.5 per 1k visits)
8 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Lives!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,337,516 · 100.0% win
Failed! · other60,563 · 26.7% win
D · other43,784 · 0.00% win
E · other37,783 · 0.00% win
C · other25,655 · 0.00% win
B · other24,956 · 0.00% win
A+ · other17,615 · 0.00% win
You donated! · other171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked13 September 2026 — 48 % liked23 October 2026 — 48 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:4648no change
13 Sept 2026, 04:3748no change
14 Aug 2026, 04:3648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.