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Don't Get Crushed!

Don't Get Crushed!

A Roblox experience owned by TheRealSilentStudio.

SurvivalENsurvivalminigamecoin economy

Description (written by the developer; not a statement by this register)

Avoid The Objects Falling From The Sky! 🔥Update 3 🔥 - Change Log - - Added new way to get Coins for free through "Gifts", just play the game and youll be able to redeem them for tons of free coins! (Resets every day) - Reworked some UI - Reworked some core features - rebalanced the price for some of the items in the shop - some bug and optimization fixes - Updated Icon and Thumbnail for the game - More Updates Coming Very Soon! (This game is still heavily in development, and i'm still relatively new to LUA, so expect bugs!) Thanks For Playing! 😊 Tags: Minigame, fun, survive

Last updated by the developer 12 Mar 2025, 17:23 UTC.

0
playing (measured 31 Aug 2026, 19:22 UTC)
1,732
lifetime visits
73%
liked (8 👍 / 3 👎)
9
favourites (5.2 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,116 · 0.00% win
1 Death · other643 · 0.00% win
10 Deaths · other22 · 0.00% win
100 Deaths · progression3 · 0.00% win
1000 Deaths · progression0 · 0.00% win
10000 Deaths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.