Don't Get Crushed!
A Roblox experience owned by TheRealSilentStudio.
SurvivalENsurvivalminigamecoin economy
Description (written by the developer; not a statement by this register)
Avoid The Objects Falling From The Sky! 🔥Update 3 🔥 - Change Log - - Added new way to get Coins for free through "Gifts", just play the game and youll be able to redeem them for tons of free coins! (Resets every day) - Reworked some UI - Reworked some core features - rebalanced the price for some of the items in the shop - some bug and optimization fixes - Updated Icon and Thumbnail for the game - More Updates Coming Very Soon! (This game is still heavily in development, and i'm still relatively new to LUA, so expect bugs!) Thanks For Playing! 😊 Tags: Minigame, fun, survive
Last updated by the developer 12 Mar 2025, 17:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 19:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.