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Rogue Machines

Rogue Machines

A Roblox experience owned by Nyron Corps.

HorrorENsci-fisurvival horrorrogue AI

Description (written by the developer; not a statement by this register)

As a ex-military soldier having come down with a terminal illness, you give your body to science to be preserved in a cryopod. In the far future, your pod opens and you wake up alone seeing the place having been abandoned and in ruins, and there are wandering hostile machines created by rogue AI. This game was made for the 3-day game jam challenge of 2025, however it was rushed and unfinished due to not making it on time, so I continued to work on it and finished the game. I personally think this would've made it if we had been given more time. Credits to myself and my friends who helped out; - Withory (made all animations, scripted guns, provided SFX) - Boomer1104 (scripted the AI system and some other mechanisms) - alleballe111 (responsible for majority of map build & GFX) - Ipilic (modeled the weapons) - rocofang (some coding assist)

Last updated by the developer 15 Jul 2026, 00:39 UTC.

0
playing (measured 17 Aug 2026, 19:21 UTC)
662
lifetime visits
100%
liked (21 👍 / 0 👎)
23
favourites (34.7 per 1k visits)
9 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rebirth · progression138 · 0.00% win
Kevlar · other78 · 0.00% win
Escape · progression69 · 0.00% win
The Pose · other51 · 0.00% win
A metal plate · collection48 · 0.00% win
Soldier · progression17 · 0.00% win
Make Haste · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.