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My Tiny Plushies [Mobile!]

My Tiny Plushies [Mobile!]

A Roblox experience owned by My Tiny Studios.

SimulatorENstore simulatorcustomizationbeta

Description (written by the developer; not a statement by this register)

🧸 My Tiny Plushies: Store Simulator ʕ•ܫ•ʔ [PLEASE READ FORUMS! THIS IS FOR TESTING, DO NOT PLAY IF YOU ARE NOT COMFORTABLE WITH BUGGY GAMEPLAY! This is an BETA build, there will be bugs, changes, and is not the finish product. It will be free for beta release!!] Welcome to My Tiny Plushies, the store simulator where YOU design and sell your very own plushies .ᐟ.ᐟ 🧵 Make Custom Plushies Mix and match parts, colors, faces, and accessories to make your custom plushies from the cutest mystery boxes! 🏪 Decorate Your Store Design your dream plushie shop from the ground up. Level up, decorate, and make it the cutest spot in My Tiny World! 💰 Sell Plushies Sell your unique plushies to happy customers, earn money, and unlock even more plushie parts and stylish furniture! Like & Join the group for more updates .ᐟ.ᐟ 🧵 Shoutout to the following developers who made this game come to life; sumlevibes(ui artist), zacherycds(co-owner), devkeizy(plushie bases) many more! 🧵

Last updated by the developer 19 Jun 2026, 00:42 UTC.

0
playing (measured 11 Aug 2026, 02:16 UTC)
73,035
lifetime visits
73%
liked (1,448 👍 / 542 👎)
17,903
favourites (245.1 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
399 R$
Super Luck
399 R$
2x EXP
299 R$
Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🐻 Early Access Player · welcome34,245 · 0.00% win
🐻 First Gacha Box Opened · collection28,829 · 92.3% win
🐻 Beta Access Player · other10,961 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2273no change
15 Aug 2026, 14:0673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.