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100 Players Color Maze

100 Players Color Maze

A Roblox experience owned by Punchline Team.

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100 Players Color Maze is an adventure experience created on 2025-02-09. It has accumulated 20,060,229 lifetime visits and 12,954 favorites. Currently, 57 users are playing. The game holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

Try to escape from the Color Maze! You need to go through 5 color monsters, find all keys and overcome all obstacles! Unlock the Drone and help others find the right way! Buy weapons to defeat monsters! Play with your friends and find out who will escape of the maze faster! If you enjoy this game, please leave a like and support the game! Good luck!

Last updated by the developer 31 Jul 2026, 14:52 UTC.

57
playing (measured 10 Aug 2026, 14:00 UTC)
20,060,229
lifetime visits
80%
liked (9,580 👍 / 2,331 👎)
14,156
favourites (0.7 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Launcher
999 R$
All Morphs
499 R$
Mega Drone
399 R$
Minigun
249 R$
Linny
249 R$
Spidy
249 R$
Bloopa
249 R$
Plushmer
249 R$
Sigma Boy
249 R$
Freeze Gun
199 R$
Flamethrower
149 R$
AK-47
99 R$
Coin Radar
99 R$
Entity Radar
99 R$
Pistol
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,054,696 · 100.0% win
You Win! · progression8,751 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:1780no change
22 Oct 2026, 17:0880no change
12 Oct 2026, 17:0780no change
2 Oct 2026, 17:0680no change
22 Sept 2026, 17:0580no change
12 Sept 2026, 17:0380no change
2 Sept 2026, 17:0180no change
23 Aug 2026, 16:4680no change
13 Aug 2026, 16:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.