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Throwdown Arena🔥

Throwdown Arena🔥

A Roblox experience owned by Official Team Lynx.

Fighting & PvPENphysics-based combatbattle royalearena shooter

Description (written by the developer; not a statement by this register)

Pick up anything. Throw everything. Become the last one standing! 🔥 Find powerful items around the map 💥 Throw weapons at other players 🌪️ Knock enemies back with insane hits 🏆 Get kills and climb the leaderboard 🎒 Collect, fight, and dominate the arena! Every object can become a weapon... The question is: can you throw better than everyone else? ⚡ Join the chaos. Master the throw. Become a legend.

Last updated by the developer 8 Aug 2026, 03:53 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
9,949
lifetime visits
81%
liked (22 👍 / 5 👎)
25
favourites (2.5 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Inventory 10 items
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,236 · 44.4% win
Turning Point · progression110 · 0.00% win
Baby Steps · progression59 · 44.4% win
A Natural · progression43 · 0.00% win
Head First · progression14 · 0.00% win
Unstoppable · progression7 · 0.00% win
The Strongest · progression2 · 0.00% win
Seasoned Killer · progression2 · 0.00% win
Skull Seeker · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.