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Spend robux to lag the server

Spend robux to lag the server

A Roblox experience owned by Penguin Studios Productions.

OtherENserver stress testtrollmass cloning

Description (written by the developer; not a statement by this register)

🎮✨ Welcome to Spend Robux to Clone Yourself to Lag the Server! ✨🎮 🔥 Get ready for the ultimate chaos challenge! 🔥 In this wild and wacky game, your mission is simple: 💸 Spend your Robux! 🤖 Clone your avatar as many times as you can! ⚡ Watch the server struggle to keep up with your growing army! Can you create an endless army of clones before the server lags or even crashes?! 🤯 Show off your strategy skills and become the ULTIMATE Clone Master! 👑 🌟 Tags: Clone, Lag, Troll, Squid Game, Quid Game, Games, Military, Combat, Fish Game, Survival, HangOut, Chaos, Strategy, Robux, Avatar, Server, Multiplayer, Challenge, Fun, Army, Action, Simulation, Creative, Mass Cloning, Server Stress, Clone Army, Test, Destruction, Experiment, Mayhem 🎮 🚀 Ready to unleash mayhem? Join now and let the fun begin! 🎉

Last updated by the developer 4 Feb 2026, 22:40 UTC.

0
playing (measured 10 Aug 2026, 23:33 UTC)
1,147
lifetime visits
57%
liked (4 👍 / 3 👎)
1
favourites (0.9 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,000 R$
Refund
715 R$
2x Clones
400 R$
Boombox
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome993 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.