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Sword Fight Incremental

Sword Fight Incremental

A Roblox experience owned by By By By By By By By By Vil.

SimulatorENincrementalcombat24-hour challenge

Description (written by the developer; not a statement by this register)

This game was made in a 24 hour challenge! How to play : Every second if outside spawn you get 1 currency [killing gives 5] Buy upgrades from upgrade menu to get better damage and health Then you can sword fight with people!

Last updated by the developer 5 Aug 2025, 08:38 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
35,903
lifetime visits
43%
liked (74 👍 / 97 👎)
273
favourites (7.6 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crucifix
600 R$
Heal Sword
100 R$
Medkit
50 R$
Boombox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome21,898 · 0.00% win
Squid game · other955 · 0.00% win
Experiment 1797 · other830 · 0.00% win
Speen · other738 · 0.00% win
Beanstalk · other684 · 0.00% win
Shopkeeps secret · secret684 · 0.00% win
Cloud nine · other277 · 0.00% win
Hanger · other264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.