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Killstreak battles

Killstreak battles

A Roblox experience owned by THE ICENESS.

Description (written by the developer; not a statement by this register)

“Spawn into a battlefield where everyone has the same goal—to become the strongest. You start with nothing but a basic sword. From the moment you spawn, every player around you is a potential enemy. Fight aggressively and take down real players for the biggest rewards, or play smart and hunt NPCs to build your strength before entering tougher battles. Every kill earns you progress. The more you fight, the stronger your sword becomes. Unlock powerful upgrades, increase your damage, and gain the advantage you need to dominate the competition. But skill matters just as much as strength. One mistake can cost you everything. Stay alert, choose your fights wisely, and never trust anyone around you. Climb your way to the top, prove your dominance, and show the server who the best fighter really is. Will you rise to the top… or fall like the rest?”

Last updated by the developer 3 Jul 2026, 00:44 UTC.

0
playing (measured 30 Aug 2026, 11:19 UTC)
1,874
lifetime visits
63%
liked (15 👍 / 9 👎)
16
favourites (8.5 per 1k visits)
9 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
4X KILLS
150 R$
2X KILLS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome940 · 0.00% win
it's real?2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.