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[UPD] Ragdoll Incremental

[UPD] Ragdoll Incremental

A Roblox experience owned by Dill Pickle Co..

TycoonENincrementalragdolltycoon

Description (written by the developer; not a statement by this register)

Welcome to Ragdoll Incremental Drop ragdolls into the machine to earn Tix. 💸 Unlock upgrades and prestige to further increase your yield. 📈 Maybe even get on the leaderboards. 👑 👍Like the game and join the group to claim an exclusive skin! 🎁 ⚠️ The game is still in development, expect bugs If you find any, please report them to the group forums. ⚠️ 20 Tix = 1 Cash

Last updated by the developer 16 Aug 2026, 17:14 UTC.

0
playing (measured 21 Aug 2026, 06:18 UTC)
2,967
lifetime visits
89%
liked (16 👍 / 2 👎)
15
favourites (5.1 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Tix
249 R$
Double Cash
149 R$
Supporter
99 R$
Rainbow Nametag
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome1,950 · 0.00% win
beta tester · welcome348 · 0.00% win
dweller · other203 · 0.00% win
first index · welcome121 · 0.00% win
thousandaire · progression18 · 0.00% win
millionaire · progression16 · 0.00% win
jerry · secret7 · 0.00% win
billionaire · other6 · 0.00% win
finish index · collection1 · 0.00% win
trillionaire · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.