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[BIG UPDATE!] Advanced Wall Hop Difficulty Chart

[BIG UPDATE!] Advanced Wall Hop Difficulty Chart

A Roblox experience owned by experimental obbys.

ObbyENparkourwall hoppingdifficulty chart

Advanced Wall Hop Difficulty Chart is an obby experience created on 2025-02-10. It has recorded 4,667,845 lifetime visits and 1,706 favorites. The current like percentage stands at 33 percent. Zero users are playing now. The game features 110 stages out of a total of 210. It includes a tutorial and group benefits for skips.

Description (written by the developer; not a statement by this register)

👋 Welcome to the Advanced Wall Hop Difficulty Chart! 💁‍♂️ We have a tutorial that you can do anytime, it's at the start of the Spawn Area where you can Teleport to the Tutorial! 🔨 Stages: 110/210 Join The Group for +2 Skips! Complete the Tutorial for the First time to gain +2 Free Skips! Upvote the game for more Updates! 🎉 Join our community server to get in contact with us, join giveaways, events, be notified by updates, and be a part of our community! Premium Member Benefits: 1.) 20% reduced Free Skip Cooldown 2.) Premium Halo Credits: @Ha_llloo - Stages & Building @nowindplays - Coding, VFX, UI, Animation.. Tags: obby, dco, wall hop, wallhop, difficulty chart, awhdco, awhdc, awdco, awdc, difficulty chart obby, wall hopping, practice, stages, parkour, obbies, chart obby, advanced wall hop difficulty chart obby, wall hop difficulty chart, towers, tower, wall hop tower, difficulty, chart, wall, hop, DCO, WHP, shiftlock, wallhopping, wallhopper, impossible, very hard

Last updated by the developer 13 Jul 2026, 13:03 UTC.

0
playing (measured 10 Aug 2026, 22:05 UTC)
4,667,845
lifetime visits
33%
liked (714 👍 / 1,464 👎)
1,693
favourites (0.4 per 1k visits)
10 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Fusion Coil
450 R$
VIP
300 R$
Gravity Coil
250 R$
Speed Coil
150 R$
Radio
99 R$
Robux Halo
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,178,920 · 0.00% win
Beat the Tutorial · progression618,390 · 0.00% win
Beat Effortless · progression582,571 · 0.00% win
Beat Easy · progression175,699 · 0.00% win
Beat Medium · progression42,279 · 0.00% win
1 Hour · other17,862 · 0.00% win
Beat Hard · progression15,841 · 0.00% win
Beat Difficult · progression6,546 · 0.00% win
Beat Expert · progression5,047 · 0.00% win
Beat Intense · progression3,850 · 0.00% win
Beat the Easter Tower · progression663 · 0.00% win
Easter Hunt 2025 · social210 · 0.00% win
6 Hours · progression205 · 0.00% win
12 Hours · other30 · 0.00% win
24 Hours · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked3 October 2026 — 33 % liked23 October 2026 — 33 % liked12 November 2026 — 33 % liked14 August 202612 November 2026
4 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 02:2333no change
23 Oct 2026, 02:2133no change
3 Oct 2026, 02:1933no change
14 Aug 2026, 02:0733first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.