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100 Player Slippery Mountain

100 Player Slippery Mountain

A Roblox experience owned by Mace Games.

ObbyENobstacle coursemultiplayer racephysics-based

Description (written by the developer; not a statement by this register)

100-PLAYER: SLIPPERY MOUNTAIN 🏔️ UPDATE 1: GAME RELEASE, REPORT ANY BUGS IN THE COMMUNITY SERVER BELOW! RULES: 🏔️ - 100 Players racing to reach the top of the mountain! ❄️ - Avoid slipping and getting hit by boulders and eruptions! 😈 - SABOTAGE BY PUSHING OTHER PLAYERS OFF! 🧊 - Make it to the top and gain 100 crystals each win! 🥇- Can you get the most crystals? GEARS: ⚙️ - Angry Hammer: Explodes other players and sends them flying! 😡 - Push: Pushes a player down! 🍌- Banana: Whoever walks over it falls and slips! ❄️- Snowball: Freezes whoever it hits for a few seconds! (be careful they will know who froze them so you better run) 🛡️- Shield: Protects you from anything that might make you fall! - Grapple: Grapples you onto objects! 🏃- X2 Speed: Gives you double your speed! 🏃‍♂️- X3 Speed: Gives you triple your speed! 🍪- Cookie: Earn it from the gingerbread man when you finish! 🥇 HOW MANY TIMES CAN YOU MAKE IT TO THE TOP?

Last updated by the developer 15 May 2026, 21:03 UTC.

0
playing (measured 10 Aug 2026, 22:50 UTC)
219,332
lifetime visits
62%
liked (374 👍 / 228 👎)
25,030
favourites (114.1 per 1k visits)
10 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,900 R$
Mod
400 R$
VIP
350 R$
Angry Hammer
199 R$
Infinite Pushes (Push Forever)
150 R$
X3 SPEED!
105 R$
Grappling Hook!
100 R$
X2 SPEED!
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome180,810 · 0.00% win
You Made It Half Way! · progression35,735 · 0.00% win
YOU REACHED THE TOP! · progression19,066 · 0.00% win
YOU MET THE OWNER! · social1,289 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked25 August 2026 — 62 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:5262no change
15 Aug 2026, 03:3662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.