100 Player Slippery Mountain
A Roblox experience owned by Mace Games.
ObbyENobstacle coursemultiplayer racephysics-based
Description (written by the developer; not a statement by this register)
100-PLAYER: SLIPPERY MOUNTAIN 🏔️ UPDATE 1: GAME RELEASE, REPORT ANY BUGS IN THE COMMUNITY SERVER BELOW! RULES: 🏔️ - 100 Players racing to reach the top of the mountain! ❄️ - Avoid slipping and getting hit by boulders and eruptions! 😈 - SABOTAGE BY PUSHING OTHER PLAYERS OFF! 🧊 - Make it to the top and gain 100 crystals each win! 🥇- Can you get the most crystals? GEARS: ⚙️ - Angry Hammer: Explodes other players and sends them flying! 😡 - Push: Pushes a player down! 🍌- Banana: Whoever walks over it falls and slips! ❄️- Snowball: Freezes whoever it hits for a few seconds! (be careful they will know who froze them so you better run) 🛡️- Shield: Protects you from anything that might make you fall! - Grapple: Grapples you onto objects! 🏃- X2 Speed: Gives you double your speed! 🏃♂️- X3 Speed: Gives you triple your speed! 🍪- Cookie: Earn it from the gingerbread man when you finish! 🥇 HOW MANY TIMES CAN YOU MAKE IT TO THE TOP?
Last updated by the developer 15 May 2026, 21:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 03:52 | 62 | no change |
| 15 Aug 2026, 03:36 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.