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PROJECT SUBMUS ACCUDO: REHABILITATED

PROJECT SUBMUS ACCUDO: REHABILITATED

A Roblox experience owned by PSAR.

OtherENdemo continuationsoundwave codenon-clone

Description (written by the developer; not a statement by this register)

PROJECT SUBMUS ACCUDO DEMO, But continued. This is not a remake or a clone of Home Coming. [USE CODE "Soundwave"] Original Game: https://www.roblox.com/games/4064107022/PROJECT-SUBMUS-ACCUDO-DEMO

Last updated by the developer 13 Jun 2026, 19:59 UTC.

0
playing (measured 14 Aug 2026, 22:48 UTC)
12,864
lifetime visits
50%
liked (47 👍 / 47 👎)
83
favourites (6.5 per 1k visits)
10 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

bla LBA
9,999,999 R$
Admission fee (joke gamepass_
25,000 R$
Payment for music song
1,200 R$
payment
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PSAR · other1,173 · 75.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

48504916 August 2026 — 48 % liked5 September 2026 — 49 % liked25 September 2026 — 50 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 20:4850+1
5 Sept 2026, 20:1849+1
16 Aug 2026, 20:1648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.