Age of Kings 2 AI War [LE DYNASTY]
A Roblox experience owned by [HE] Historical Experiences.
SimulatorENmedievalstrategyai_warfare
Description (written by the developer; not a statement by this register)
PRIVATE SERVERS ARE EXTREMELY RECOMMENDED TO GET BTOOLS, GET A PRIVATE SERVER. READ THE THING BELOW IF YOU'RE A NEWCOMER. This game is focused on the middle ages (Medieval era) all the way up to the pike and shot era. How to play the game: Select a tool (the tool's name corresponds to the what the unit is) and when you have selected it, click on like anywhere on the map and it'll spawn on where you clicked. then you just watch them fight. why btools is there: It's there, so you could make maps, scenarios, buildings, structures etc. No, it's not there for griefing other people's work. And if you're wondering, yes those people do exist. That's why you should get a private server. Shoutout to: Yuan Dynasty Quartermaster UndoneBuilder Historical Universalis Credits: Demo - Main Developer Oreidette - Overseer Firemanplayers - Assistant Developer Razor5 - giving us the exclusive AI cazum31 - giving us the assets dizehhh - Icon Freecam Controls - Shift + P
Last updated by the developer 6 Jul 2026, 15:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.