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Walk 1000 Studs For Money

Walk 1000 Studs For Money

A Roblox experience owned by One Day Productions.

SimulatorENwalking simulatorincremental progressionpet collection

Walk 1000 Studs For Money is a simulator experience created on 2025-02-11. The game has accumulated 15,227,533 lifetime visits and 1,408,818 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving walking distances, collecting pets, and earning cash for perks.

Description (written by the developer; not a statement by this register)

🚶 Walk all the way to the end to claim the big prize! 🌎 Unlock new worlds with bigger prizes! 🐶 Collect pets! 💸 Earn cash and unlock perks such as a car or helicopter! [Tags] climb 1000 stairs, walk 10000 studs for admin, climb 2000 stairs to vip obby, walk 10000 studs for nothing, +1 speed every second, every second you get +1 speed, every second you get faster, easy stud jumps obby, squid game glass bridge

Last updated by the developer 28 Sept 2025, 05:07 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
15,227,533
lifetime visits
95%
liked (14,144 👍 / 799 👎)
1,408,811
favourites (92.5 per 1k visits)
11 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Laser Gun
399 R$
+4 Pet Equip
399 R$
Double Cash
299 R$
Triple Hatch
299 R$
VIP
299 R$
Fling Gloves
299 R$
Fun Zone
199 R$
+200 Pet Storage
199 R$
Sword
199 R$
Gravity Coil
149 R$
Sprint
49 R$
Teleport
49 R$
Double Jump
49 R$
Auto Walk
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1,000 Studs · collection6,605,973 · 36.4% win
2,500 Studs · other1,315,636 · 36.4% win
5,000 Studs · collection559,630 · 0.00% win
10,000 Studs · collection245,728 · 0.00% win
25,000 Studs · collection66,419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0595no change
23 Aug 2026, 17:4895no change
13 Aug 2026, 17:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.