Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[PILLAR CHASE UPD] HUNTED

[PILLAR CHASE UPD] HUNTED

A Roblox experience owned by Glowstick Entertainment x Exclusible.

HorrorENhorrormazesurvival

[PILLAR CHASE UPD] HUNTED is a horror experience created on 2025-02-11. It has recorded 144,024,641 lifetime visits and 749,756 favorites. Currently, 1,427 players are active. The title holds an 84% like percentage. The game falls under the horror genre and is compatible with PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

[NEW CHAPTER] Pillar Pursuit is here! 🙈 Welcome to HUNTED The official Roblox version of the popular indie horror game franchise, Dark Deception! Step into a cursed maze of terror where danger lurks around every corner. Can you collect all the soul shards while being hunted by relentless nightmares? Or will you fall victim to the horrors that await? 🚩 RECOMMENDATIONS & WARNINGS Max graphics recommended. Headphone and sound on recommended. The game contains flashing lights and loud noises. ✅ PC, Mobile & Console Compatible Tags: Horror, Scary, Hotel, Japan, School, Survival, Mimic, Peta Peta, Aooni

Last updated by the developer 4 Sept 2026, 21:09 UTC.

1,005
playing (measured 5 Sept 2026, 00:50 UTC)
148,298,017
lifetime visits
84%
liked (113,442 👍 / 21,260 👎)
760,696
favourites (5.1 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6391,6851,1621,00510 August 20265 September 2026
339 measurements spanning 25 days, net -276. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 482–1,842 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 339
Measured (UTC)PlayersChange
5 Sept 2026, 00:501,005+175
4 Sept 2026, 23:50830+17
4 Sept 2026, 22:50813+39
4 Sept 2026, 21:50774-142
4 Sept 2026, 20:50916no change
4 Sept 2026, 19:50916+29
4 Sept 2026, 18:50887-28
4 Sept 2026, 17:50915-294
4 Sept 2026, 16:501,209-194
4 Sept 2026, 15:501,403-51
4 Sept 2026, 14:501,454-89
4 Sept 2026, 13:501,543+231
4 Sept 2026, 12:501,312+430
4 Sept 2026, 11:50882+62
4 Sept 2026, 10:50820-19
4 Sept 2026, 09:50839-141
4 Sept 2026, 08:50980-107
4 Sept 2026, 07:501,087-28
4 Sept 2026, 06:501,115-68
4 Sept 2026, 05:501,183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portal Pass
4,000 R$
Immortal Pass
3,000 R$
Items Pass
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shard Enthusiast · collection6,586,813 · 14.6% win
Service, Please!717,098 · 0.60% win
Open Gate Policy · other659,118 · 4.6% win
Sewer Master · progression521,299 · 3.2% win
Win as a Monster on Monkey Business · progression351,566 · 2.0% win
Win as Monster on Elementary Evil · progression351,549 · 2.0% win
Win as a Monster In Deadly Decadence · progression289,753 · 1.8% win
FunPlace Master · other227,754 · 1.4% win
Win as a Mortal on Monkey Business · progression220,802 · 1.3% win
Win as a Mortal on Elementary Evil · progression185,146 · 1.1% win
Teddy Defuser · other133,374 · 1.0% win
GOT OUT · progression57,935 · 0.60% win
Win as a Mortal on Deadly Decadance · progression53,682 · 0.40% win
GOT OUT · progression29,518 · 0.40% win
Monkey King · other23,593 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20265 September 2026
338 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 338
Measured (UTC)% likedChange
5 Sept 2026, 00:5084no change
4 Sept 2026, 23:5084no change
4 Sept 2026, 22:5084no change
4 Sept 2026, 21:5084no change
4 Sept 2026, 20:5084no change
4 Sept 2026, 19:5084no change
4 Sept 2026, 18:5084no change
4 Sept 2026, 17:5084no change
4 Sept 2026, 16:5084no change
4 Sept 2026, 15:5084no change
4 Sept 2026, 14:5084no change
4 Sept 2026, 13:5084no change
4 Sept 2026, 12:5084no change
4 Sept 2026, 11:5084no change
4 Sept 2026, 10:5084no change
4 Sept 2026, 09:5084no change
4 Sept 2026, 08:5084no change
4 Sept 2026, 07:5084no change
4 Sept 2026, 06:5084no change
4 Sept 2026, 05:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.