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-[CANCELED]- UNIDENTIFIED

-[CANCELED]- UNIDENTIFIED

A Roblox experience owned by Octagonal Development.

OtherENcanceledunreleasedabandoned

Description (written by the developer; not a statement by this register)

yeah game is canceled, you can still play but it wont be updated more dont expect vr or console to work well, this game wasnt designed for those

Last updated by the developer 17 Jul 2025, 14:56 UTC.

0
playing (measured 16 Aug 2026, 03:46 UTC)
3,047
lifetime visits
94%
liked (17 👍 / 1 👎)
6
favourites (2.0 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Elevators
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Avoidance · progression37 · 0.00% win
First doors · progression26 · 0.00% win
Malicious Intent · progression16 · 0.00% win
Last Chance · progression14 · 0.00% win
Safety? · progression12 · 0.00% win
Point of No Return · progression8 · 0.00% win
Overridden · other7 · 0.00% win
Voided · progression7 · 0.00% win
Badger I · other6 · 0.00% win
Futile Struggle · progression6 · 0.00% win
...What? · progression5 · 0.00% win
Think Fast · progression5 · 0.00% win
C-1 COMPLETED · progression3 · 0.00% win
C-1 DAMAGELESS · progression2 · 0.00% win
AlphaBadge.svg · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.