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[🀍 100+] Best Avatar Ideas

[🀍 100+] Best Avatar Ideas

A Roblox experience owned by sugarumi.

RoleplayENavatar customizationoutfit showcaseaesthetic fashion

Description (written by the developer; not a statement by this register)

Welcome to Best Avatar Ideas! πŸ–€ male & female outfits | R6 & R15 by spellbound02 & diedsuffering GFX by @lelandishappy123 β€βž·ο½‘ q q β™‘ Original designs: Besides UGC, All clothing is created by us β™‘ Any purchases made in-game will stay in your Roblox inventory β™‘ Updated regularly: Come back when you need a new outfit β™‘ Like & favourite the game if you found it helpful. For more, become a member of the group! πŸ”— Group: https://www.roblox.com/communities/34999528/sugarumi Tags: Clothing, Outfit ideas, Avatar ideas, Hair combos, Try on, Mall, Aesthetic, Home store, Avatar Customisation, Catalog, R6, R15, Headless Outfits, Emo Outfits, Korblox Outfits, Matching Outfits, Vkei Outfits, Moe outfits, Da hood Outfits, Evade Outfits, Dollhouse Outfits

Last updated by the developer 4 Aug 2025, 18:46 UTC.

0
playing (measured 3 Oct 2026, 18:45 UTC)
3,980
lifetime visits
73%
liked (11 πŸ‘ / 4 πŸ‘Ž)
38
favourites (9.5 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

1
1,111 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,309 Β· 0.00% win
Lucky Β· social273 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.