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German Talk (NEW!)

German Talk (NEW!)

A Roblox experience owned by ZER&Nightline.

Social & hangoutDEvoice chatsocial hangoutgerman language

Description (written by the developer; not a statement by this register)

Welcome to German Talk! Join a fun and friendly space where you can connect with others, chat comfortably, and let your voice be heard! Whether you're here to enjoy great talks, share what’s on your mind, or just chill and make friends, German Voice is the perfect spot for you. 👍🏼 Like the game to stay updated on new features and updates! ⚠️ If you encounter toxic players or exploiters, feel free to report them on our community server. 🧪 Credits: Game Design: @hqayoo @fvnnxs @nightxline Scripting: - - UI Design: - - 🔊 (VC) Voice chat is highly recommended, but not required! ⭐ VR is currently not supported ⚠️ DISCLAIMER ⚠️ We are not responsible for any actions taken by other players during or outside of this experience. To report an issue or incident, please join our Community Server and submit a support ticket. 🔍 Tags: German, Talk, German Talk, Hangout

Last updated by the developer 14 Mar 2026, 17:22 UTC.

0
playing (measured 11 Aug 2026, 01:17 UTC)
529
lifetime visits
93%
liked (13 👍 / 1 👎)
729
favourites (1378.1 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ok
10,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.