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A Digging Game [NEW ⛏️]

A Digging Game [NEW ⛏️]

A Roblox experience owned by | Corgi Crew |.

SimulatorENminingco-opprogression

A Digging Game [NEW ⛏️] is a simulator experience created on 2025-02-11. The title has recorded 9,994,869 lifetime visits and 30,215 favorites. Currently, zero users are playing. The game holds a 45% like percentage. The description indicates players dig for resources, upgrade equipment, and compete for depth.

Description (written by the developer; not a statement by this register)

Dig for resources, upgrade your equipment, and discover secrets! Play with your friends and see who can go the deepest! If you enjoy this game, please leave a like and support the game :)

Last updated by the developer 16 Jul 2025, 04:41 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
9,994,869
lifetime visits
45%
liked (4,314 👍 / 5,209 👎)
30,192
favourites (3.0 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
200 R$
Infinite Energy
199 R$
Infinite Health
139 R$
VIP
129 R$
Starterpack
59 R$
Sell Anywhere (Permanent)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Game · welcome5,772,416 · 100.0% win
Started Digging · progression5,133,787 · 0.00% win
Underground Chest · collection70,509 · 0.00% win
Unlocked Special Market · other66,886 · 0.00% win
Unlocked Mines · progression1,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4513 August 2026 — 45 % liked23 August 2026 — 45 % liked2 September 2026 — 45 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2145no change
23 Aug 2026, 20:2045no change
13 Aug 2026, 20:1945first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.