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Anime Rivals {PVP}

Anime Rivals {PVP}

A Roblox experience owned by Unlimited Bread.

Tower defenseENtower defenseanime1v1 pvp

Anime Rivals {PVP} is a tower-defense experience created on 2025-02-12. It has recorded 1,160,120 lifetime visits and 1,601 favorites. The game holds a 51% like percentage. Currently, zero users are playing. The description notes it is inspired by Clash Royale and Tower Battles, featuring 1v1 battles and chest rewards.

Description (written by the developer; not a statement by this register)

👍 ARENA 2 UNLOCKED AT 200 LIKES 👍 Can you defend better than your opponent? Create your own Anime Battle Deck and outlast your opponent in fast-paced 1v1 tower defense battles! Earn trophies and chests through victories as you climb to the top! ⚠️ Still in development – we appreciate your feedback to help us improve! Bugs may be present. 🎁 Chest Rewards Win a match: Chance for Wooden, Silver, or Magical Chest Lose a match: Receive a Wooden Chest 🔹 Inspired by popular games like Clash Royale and Tower Battles, with a unique anime twist!

Last updated by the developer 6 Jun 2025, 08:07 UTC.

0
playing (measured 11 Aug 2026, 01:51 UTC)
1,160,120
lifetime visits
51%
liked (323 👍 / 313 👎)
1,601
favourites (1.4 per 1k visits)
12 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S · other370,822 · 100.0% win
L · other369,670 · 100.0% win
A · other368,811 · 100.0% win
V · other367,826 · 100.0% win
I · other365,763 · 100.0% win
R · other362,907 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2051no change
14 Aug 2026, 14:1851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.