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Hapunan(Horror)

Hapunan(Horror)

A Roblox experience owned by 0kzx's Studios.

HorrorENpsychological horrorhaunted housesurvival

Hapunan(Horror) is a horror experience created on 2025-02-12. It has recorded 5,113,122 lifetime visits and 4,274 favorites. The current player count is 0. The game holds a 55% like percentage. Controls include sprinting, flashlight usage, and calling for help.

Description (written by the developer; not a statement by this register)

Game Returned Step into the chilling world of Hapunan Game, a heart-pounding psychological horror game set in a haunted house. You're just looking for a place to rest. Can you uncover the dark secrets hidden within the decaying walls . Controls: - Shift (Hold): Sprint - F Flaslight -H Call Thanks for playing

Last updated by the developer 19 Mar 2026, 10:47 UTC.

0
playing (measured 11 Aug 2026, 15:16 UTC)
5,113,122
lifetime visits
54%
liked (244 👍 / 204 👎)
4,291
favourites (0.8 per 1k visits)
12 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Nothing
50 R$
thx
10 R$
Donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,388,003 · 0.00% win
Meet The Owner · other9,058 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.514 August 2026 — 55 % liked3 September 2026 — 55 % liked2 November 2026 — 54 % liked14 August 20262 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3754-1
3 Sept 2026, 01:3155no change
14 Aug 2026, 01:2255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.