Towers that gradually disappear
A Roblox experience owned by 점점 투명해지는 타워.
ObbyENobstacle coursetower climbingstage-based
Towers that gradually disappear is an obby experience created on 2025-02-12. The game has accumulated 868,312 lifetime visits and holds 631 favorites. Currently, zero users are playing. The title maintains a 31% like percentage. The description lists numerous tags, including Tower of Death and various mode names, indicating a focus on stage-based challenges.
Description (written by the developer; not a statement by this register)
Updated every Friday. Tag: Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death, Tower of Death Tower,Fishbread Stage Tower,tower of easy.tower of,Ido Star School Tower,Swinging Tower,Handshake fun,speed,HookTower,SighTower,GameTower,Robuck's,Swift,4st Floor,Destroying Tower,Challenge Tower,SighTower,SighTower,Tinyping Tower,MaruTower,Tower for Super High Water,Waltz Hopping Tower,Brainfall Mode,Welcome Mode,Extreme Mode,Izzy Mode,Hard Mode,Stage Tower,Fishbread Stage Tower,Donut Stage Tower,Saiyōnara Tower tower, red doctor tower, maggot tower, maggot tower, maggot tower, maggot tower. The restaurants include The Broken Tower, The Color Tower, The Stage Tower, The Primary Mathematics Tower, Sanriota Ward, The White Tower, The Tower, The Maratin Tower, The Nunchuta, and The Day-Eating Stee. Github, Ice Cream Tower, All Towers, Cotton Tower, Downhill Tower, Natural Jade Tower, Sajonara, Lava Tower, Estoril Tower, Battleship Tower, Wallhop, Jumping,obby, down tower, collapsing tower, tomato sister rose tower, labubu tower, nailong tower, sitil tower, ambalabu tower, powerpoff tower, hap hap tower, plushie tower, boba tea tower, tower of misery, tower of jump, cake roll tower, sanrio stage tower, cloud tower, Christmas, marry, Vtower,obby, happy
Last updated by the developer 30 Apr 2026, 10:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.