Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW🏝!!] Delicacy's Virtual Look AVATAR IDEAS ⚔️

[NEW🏝!!] Delicacy's Virtual Look AVATAR IDEAS ⚔️

A Roblox experience owned by Del1cacy’s.

RoleplayENavatar customizationfashion simulatoroutfit ideas

[NEW🏝!!] Delicacy's Virtual Look AVATAR IDEAS is a roleplay experience created on 2025-02-12. The game features over 600 costumes and allows users to customize outfits. It has accumulated 1,300,798 lifetime visits and 77,903 favorites. The experience holds a 92% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

⚜️Welcome to DELICACY'S VIRTUAL LOOK [NEW] A unique shopping experience.⚜️ Features🪭: - Realistic clothing styles, maximalist, exomalist, mythical, matching, etc. There are different columns that divide avatars by styles!!! - 600+ costumes [Still being added, join the group for new updates]. - All items you buy will go directly to your inventory. Zoom in on an outfit and click on it to browse and buy clothes! - Customize outfits to your liking in the game by adding or removing items. • Deplov Map: iixFr4nXD, Santos_0675 Notes📝: - All avatars are completely original and created by Santos_06752. Do NOT use them for your games please, DMCA activated. - Your likes and views mean a lot, thank you my dear angels!!!

Last updated by the developer 1 Aug 2026, 22:31 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
1,300,798
lifetime visits
92%
liked (5,508 👍 / 459 👎)
77,284
favourites (59.4 per 1k visits)
12 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4611first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wellcome!! 🪭⚜️ · welcome279,566 · 100.0% win
You Meet The Owner!! 🪭⚜️ · other265 · 0.00% win
First Purchase!! ⚜️ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0792no change
13 Oct 2026, 16:0692no change
3 Oct 2026, 16:0592no change
23 Sept 2026, 16:0492no change
13 Sept 2026, 15:3892no change
3 Sept 2026, 15:3692no change
24 Aug 2026, 13:3092no change
14 Aug 2026, 13:2492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.