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🎉Release🎉  🙂Noob Battle's🙂

🎉Release🎉 🙂Noob Battle's🙂

A Roblox experience owned by SuperBlocks Legends.

Fighting & PvPENbattlelevelingnoob

Description (written by the developer; not a statement by this register)

Hi there, We started this project on February 12, 2025, as a fun challenge: make a game in just two weeks! And now, here it is—the (final 😉) product! 🎯 Goal Start an epic battle against your friends and other players! To progress, you'll need to collect Noob Heads—these are essential for unlocking weapons, skins, perks, and more as you level up. 🪲 Bugs We believe that bugs can add fun to a game! But if something is really bothering multiple players, we’ll do our best to fix it as soon as possible. 🆙 Updates & Community We’re constantly working to improve and expand the game. Want to help? Share your advice, inspiration, or motivation with us! Your feedback makes the game better.

Last updated by the developer 12 Apr 2026, 14:23 UTC.

0
playing (measured 17 Aug 2026, 15:52 UTC)
1,321
lifetime visits
83%
liked (19 👍 / 4 👎)
6
favourites (4.5 per 1k visits)
12 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
300 R$
2x EXP
175 R$
2x Noobs
175 R$
Turbo
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What do you now about Traffic? · other31 · 0.00% win
How did you get past that? · secret20 · 0.00% win
Was that even Visible? · secret7 · 0.00% win
Early Supporter · welcome6 · 0.00% win
That must be a Glitch! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.