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Millionaire Tycoon

Millionaire Tycoon

A Roblox experience owned by Duck Squad+.

TycoonENbase-buildingcombatempire-management

Millionaire Tycoon is a Roblox experience in the tycoon genre, created on 2018-07-08. The game has accumulated 12,661,281 lifetime visits and 1,027,823 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

✅Released At: [03/23/2022]✅ Welcome To Millionaire Tycoon! ⚔️Build up your Base and fight off enemies with awesome weapons! Support the Game by: ● 👍 Leaving a Like ● ⭐ Favoriting ● 📶 Following the Game's Activity [TAGS] Millionaire, Tycoon, Poppy/playtime, survival, Millionaire Empire Tycoon, 2 player.

Last updated by the developer 27 Oct 2023, 09:16 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
12,661,281
lifetime visits
89%
liked (32,529 👍 / 4,001 👎)
1,027,822
favourites (81.2 per 1k visits)
8 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gears
2,250 R$
Spaceship
495 R$
Angel Booster
475 R$
Fun Pack
450 R$
Demon Pack
375 R$
Fireball Pack
325 R$
Golden Upgrader 2
300 R$
Dagger of Time
299 R$
Green Sword
285 R$
Dual Plungers
285 R$
x2 Cash
249 R$
VIP
200 R$
Demon Sword
195 R$
Golden Crates
175 R$
Rainbow Carpet
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Millionaire Tycoon · welcome3,550,774 · 0.00% win
Floor 2 · progression390,944 · 0.00% win
Floor 3 · progression171,014 · 0.00% win
Floor 4 · progression117,142 · 0.00% win
Floor 5 · progression87,806 · 0.00% win
Floor 6 · progression73,491 · 0.00% win
Floor 7 · progression51,464 · 0.00% win
Floor 8 · progression42,614 · 0.00% win
Floor 9 · progression37,084 · 0.00% win
Floor 10 · progression34,146 · 0.00% win
Floor 11 · progression27,224 · 0.00% win
Floor 12 · progression23,129 · 0.00% win
Floor 13 · progression20,263 · 0.00% win
Floor 14 · progression16,319 · 0.00% win
Floor 15 · progression13,895 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5189no change
13 Aug 2026, 18:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.