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Find the Keycards 🗝️

Find the Keycards 🗝️

A Roblox experience owned by Card Reader Studio.

ObbyENkeycard collectiondoor unlockingtrail rewards

Find the Keycards is an obby experience created on 2025-02-13. It has accumulated 3,142,252 lifetime visits and 262,645 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description mentions keycard collection, door unlocking, and premium coin rewards.

Description (written by the developer; not a statement by this register)

🔎 Welcome to Find the Keycards 🔎 ❓Can you find every keycard and unlock all doors❓ 💳Find the keycards 🔓Unlock all doors 🌈Collect epic trails 👍 Like the game for future updates! 👍 🪙 Premium Users get 10 Coins every minute 🪙 💾 Data is saved, you can continue later! 💾 ⭐ Join our group and like the game for in-game rewards! ⭐ https://www.roblox.com/communities/35619694/Card-Reader-Studio

Last updated by the developer 11 Feb 2026, 12:17 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
3,142,252
lifetime visits
90%
liked (2,720 👍 / 309 👎)
262,640
favourites (83.6 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
599 R$
Fusion Coil
129 R$
Speed Coil
89 R$
Gravity Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,262,932 · 100.0% win
Level 5 · progression1,813,952 · 100.0% win
Level 10 · progression1,366,712 · 72.7% win
Level 20 · progression855,745 · 36.4% win
Level 30 · progression644,393 · 36.4% win
Level 40 · progression473,676 · 0.00% win
Level 50402,431 · 0.00% win
Winner · progression358,858 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3390no change
14 Aug 2026, 05:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.