Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD 3.3] Toy Guardian(TD)

[UPD 3.3] Toy Guardian(TD)

A Roblox experience owned by Starry Sky Games.

Tower defenseENtower defensetoy themeoffline rewards

[UPD 3.3] Toy Guardian(TD) is a tower-defense experience created on 2025-02-13. The game has accumulated 2,997,234 lifetime visits and 69,891 favorites. Currently, zero users are playing. The title holds an 89% like percentage. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Toy Guardian ⚔️ BETA release, there may be bugs, we will deal with it as soon as possible. This is a wonderful microscopic world with toys as the theme. You need to use your toys to protect the things that are most important to you and resist the attacks of monsters. 🔥 Enter the microscopic world and summon your favorite toys! 🤩 Upgrade and evolve your toys in battle to unlock new attacks and abilities! ⏰ Get rewards even when you are offline! 🎁 Enter "WELCOME" to get a novice exclusive gift package 🎁 Join the community to get powerful toys 👍 Like rewards! When the game reaches the goal, we will issue redemption codes for in-game gifts~ Bug Code: COMPENSATE421 2.0 Code:TOYGOGOGO 2.1 Code:SUPPORT 2.3Code:TOYTRADE 2.4Code:EASTER 1000 likes :LIKETOYZS1000 5000 likes :LIKETOYWE5000 10000 likes :??? ......

Last updated by the developer 3 Aug 2026, 08:02 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
2,997,234
lifetime visits
89%
liked (6,293 👍 / 772 👎)
69,871
favourites (23.3 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:081first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

⭐Welcome⭐ · welcome983,145 · 57.1% win
⭐Complete 10 Waves⭐ · progression358,826 · 19.0% win
⭐Own 10 Toys⭐ · collection306,044 · 19.0% win
⭐Summon 10 Times⭐ · other222,458 · 19.0% win
⭐Summon 100 Times⭐ · collection129,416 · 19.0% win
⭐Complete 100 Waves⭐ · progression56,792 · 19.0% win
⭐Own 100 Toys⭐ · collection42,250 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5189no change
14 Aug 2026, 05:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.