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Tile Dash! ⚡

Tile Dash! ⚡

A Roblox experience owned by PlayMysteries.

ObbyENtile runnerleaderboard competitioncosmetic unlocks

Tile Dash! ⚡ is an obby experience created on 2025-02-13. It has recorded 1,105,675 lifetime visits and 2,110 favorites. Currently, 7 players are active. The game holds a 65% like percentage. It features tile-based movement mechanics and coin collection systems.

Description (written by the developer; not a statement by this register)

⚡ Dash across tiles, climb the leaderboard, and collect coins to unlock cosmetics in the shop! 🏃‍♂️ Stay safe on white tiles and collect blue ones for points, but avoid the red tiles to not get eliminated! 💎 Need more help? Practice in a FREE private server! 💸 Earn 2x COINS every weekend! 🔥 Join our community for a permanent coin boost! https://www.roblox.com/communities/16948578 ❤️ Having a great time? Leave a 👍 and ⭐ for more updates! 🌟 Inspired by Activate's "GRID" by Activate Games Inc.

Last updated by the developer 9 Aug 2026, 21:21 UTC.

7
playing (measured 12 Aug 2026, 00:30 UTC)
1,105,675
lifetime visits
64%
liked (509 👍 / 285 👎)
2,241
favourites (2.0 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:305first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome336,014 · 0.00% win
First Win · progression43,578 · 0.00% win
Lone Victor · other36,783 · 0.00% win
First Egg · collection22,074 · 4.6% win
1K Tiles · collection19,340 · 4.6% win
Second Chance · other8,617 · 0.00% win
5K Tiles · progression3,815 · 4.6% win
Modify Mayhem · other3,499 · 0.00% win
10K Tiles · progression1,642 · 9.2% win
100 Wins · progression514 · 4.6% win
25K Tiles · progression375 · 0.00% win
250 Wins · progression90 · 0.00% win
500 Wins · progression24 · 0.00% win
1K Wins · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3664no change
13 Oct 2026, 17:3564no change
3 Oct 2026, 17:3464no change
23 Sept 2026, 17:3364no change
13 Sept 2026, 17:0164-1
3 Sept 2026, 16:5265no change
24 Aug 2026, 14:4865no change
14 Aug 2026, 14:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.