Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Trash Quest 😱[MORE GAMES!]😱

Trash Quest 😱[MORE GAMES!]😱

A Roblox experience owned by Trash Quest Studios.

SimulatorENloot collectionminigamesupgrades

Description (written by the developer; not a statement by this register)

πŸ—‘οΈ Trash Quest πŸ—‘οΈ πŸ’° Dig through dumpsters, find insanely rare loot, and become rich! Search every dumpster for hidden treasures, complete fun minigames, sell your discoveries, and upgrade your gear to unlock even rarer items! ⭐ Features πŸ—‘οΈ Search dumpsters for loot 🎯 Skill-based digging minigames πŸ’Ž Hundreds of unique items to collect πŸ’° Sell your junk for huge profits βš’οΈ Upgrade your tools and luck πŸ† Earn badges and complete quests 🎁 Discover ultra-rare collectibles! πŸ”₯ Can you find the rarest item in the game? πŸ“… New updates every Friday! Inspired by Fisch and Disch.

Last updated by the developer 21 Jul 2026, 15:47 UTC.

0
playing (measured 12 Aug 2026, 06:37 UTC)
2,741
lifetime visits
69%
liked (36 πŸ‘ / 16 πŸ‘Ž)
88
favourites (32.1 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x cash
199 R$
2x Luck
199 R$
faster search
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ… First Dumpster Β· collection1,268 Β· 100.0% win
πŸ’Έ $10,000 Earned Β· progression791 Β· 0.00% win
Perfect Timing Β· progression531 Β· 0.00% win
30 Minutes Played Β· other82 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

698074.518 August 2026 β€” 69 % liked7 September 2026 β€” 80 % liked17 October 2026 β€” 69 % liked18 August 202617 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–82 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:0869-11
7 Sept 2026, 13:1980+11
18 Aug 2026, 12:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.