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🐰Rune Clickers

🐰Rune Clickers

A Roblox experience owned by Alpha UGC’s.

Clicker & idleENclickereaster eventidle progression

Description (written by the developer; not a statement by this register)

Easter Event is here: 2 New Runes! Easter Upgrades! Easter Rewards! Welcome to Rune clicker! ❤️ ⚡ Click to get Clicks! 🐾 Hatch Eggs to unlock new Runes ♻️ Rebirth to get Clicks Multiplier! 🌌 Rebirth and unlock new worlds! 👑 Climb the leaderboards & become the best! 🖱️ TAP Anywhere to Click! 📅 Update every week! ✨ Enjoying the game? Leave a thumbs up! 💎 Don't forget to favorite! 🔔 Follow the game to be the first notified when updates drop! Follow @A1fi_e A game by Alpha UGC's

Last updated by the developer 17 Jun 2026, 20:53 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
196,630
lifetime visits
86%
liked (1,784 👍 / 288 👎)
4,543
favourites (23.1 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ah
30,000 R$
+2 Slot
999 R$
Magic Eggs
799 R$
+3 Runes
499 R$
X5 EGG HATCH
449 R$
VIP
350 R$
X2 XP
349 R$
Super Lucky!
349 R$
Auto-Rebirth
299 R$
+2 Runes
299 R$
Fast Hatch
249 R$
+250 Storage
199 R$
+125 Storage
149 R$
Lucky!
149 R$
+50 Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome95,231 · 0.00% win
Leaderboard Competitive?? · other15,665 · 0.00% win
Met Sienna the Dev · other884 · 0.00% win
Meet the Owner · other629 · 0.00% win
You... Completed... my... INDEX???? · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.