๐ NATIONS OVERCOME [BETA]
A Roblox experience owned by Spielmacht.
TycoonENnation buildingstrategyresource management
Description (written by the developer; not a statement by this register)
๐ NATIONS OVERCOME! What will you do?! ๐ฅ ๐๏ธ Build structures to generate income and strengthen your nation's military! ๐ฐ๐ช ๐๏ธ Construct houses to boost happiness across your country! ๐๐ก โ ๏ธ Be careful! If your happiness drops below 10, riots will break out unexpectedly, and you'll lose $50 p er second! ๐ฑ๐ฅ๐ธ ๐ ๏ธ Please note: This game is still in beta testing and may have some issues. Report any problems to the ownerโs server. ๐งช๐ ๐ฎ Inspired by Classic Nations.
Last updated by the developer 15 Oct 2025, 23:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.