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Limp Bizkit Official Game

Limp Bizkit Official Game

A Roblox experience owned by cooper2723 official fanclub COMMUNITY for fans.

Music & rhythmENmusicfan-madelimp bizkit

Description (written by the developer; not a statement by this register)

have you ever wanted to play the best game ever on roblox and you like limp bizkit? well this is the game for you make sure to like it and favorite and share to your friends and play forever!!!! Ave yuh eva want ramp di best game eva pan roblox an yuh like limp bizkit? well dis a di game fi yuh mek sure tuh like it an favorite an share tuh yuh friends an ramp forever!!!! (this is NOT officla linmp biskit game so pls dont sue me fred drust)

Last updated by the developer 18 Jun 2025, 01:18 UTC.

0
playing (measured 11 Aug 2026, 00:24 UTC)
3,973
lifetime visits
97%
liked (114 👍 / 3 👎)
172
favourites (43.3 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:240first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

limp biskut visiter badge · other2,202 · 100.0% win
u got died · other1,784 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked28 August 2026 — 97 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:4597no change
18 Aug 2026, 03:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.