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Oblivion Tycoon 🔮

Oblivion Tycoon 🔮

A Roblox experience owned by Cool Mill Games.

TycoonENorb collectionpower progressiontycoon

Description (written by the developer; not a statement by this register)

👍💖LIKE THE GAME FOR UPDATES! 🔮BUY TONS OF POWERFUL ORBS🔮 💪BECOME THE MOST POWERFUL💪 💥 HOW TO PLAY: Generate power from orbs that create strength from strength Upgrade your orbs to multiply your power faster 🎮 Play now and have fun!

Last updated by the developer 18 Mar 2025, 22:41 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
1,113
lifetime visits
80%
liked (12 👍 / 3 👎)
18
favourites (16.2 per 1k visits)
13 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔮Superpowered Orbs🔮
129 R$
⭐ Core Star
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔮 Played Oblivion Tycoon! 🔮 · welcome849 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.519 August 2026 — 79 % liked18 September 2026 — 80 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 19:5280+1
19 Aug 2026, 17:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.