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[BETA TESTING] Purgatorium

[BETA TESTING] Purgatorium

A Roblox experience owned by Atmosphere One.

HorrorENPsychological HorrorFPS ShooterSupernatural Mystery

Description (written by the developer; not a statement by this register)

In the year 1994, a Ghost town somewhere in the North Caucasus mysteriously begins to experience supernatural phenomena. Despite the Russian Government's efforts to quarantine the region, organizations from all around the world flock to enter its forbidden walls. All hoping to uncover its secrets. Developed by 3 mentally insane people: wheredabanana - Creator, Voice Acting Tristan71611 - Building, Scripting player245963 - Morphs MadnessCombatGuyL - Lore and Plot, Voice Acting VOICE ACTORS: mohbeder25 - "Moh" Currently in Beta Testing, game is subject to change. Tags: 1994, Caucasus, Chechnya, Georgia, North Ossetia, South Ossetia, Dagestan, Horror, Psychological Horror, ACS, Milsim, Russia, Supernatural, Paranormal, Survival, FPS, Shooter Version: 0.75

Last updated by the developer 11 Aug 2026, 01:02 UTC.

0
playing (measured 13 Aug 2026, 14:31 UTC)
2,068
lifetime visits
91%
liked (21 👍 / 2 👎)
30
favourites (14.5 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Purgatorium · welcome0 · 0.00% win
Rat of the Abyss · progression0 · 0.00% win
"Dead to the World" · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9118 August 2026 — 91 % liked28 August 2026 — 91 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:1591no change
18 Aug 2026, 20:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.